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ru.wikipedia.org. Sleeping Dogs — компьютерная игра-sandbox, сочетающая элементы action, racing и RPG. ... Материнская плата №1: Gigabyte GA-Z170X -Gaming 3, LGA 1151;; Материнская плата ... Sleeping ... gsebtext reference' ...
Upon exit from light sleep, peripherals and CPUs resume operation, their internal state is preserved.
A computer program (process, task, or thread) may sleep, which places it into an inactive state for a period of time. Eventually the expiration of an interval timer, or the receipt of a signal or interrupt causes the program to resume execution.
sleep() makes the calling thread sleep until seconds seconds have elapsed or a signal arrives which is not ignored.
The sleep may be lengthened slightly by any system activity or by the time spent processing the call or by the granularity of system timers.
I know the POSIX sleep(x) function makes the program sleep for x seconds. Is there a function to make the program sleep for x milliseconds in C++?
What is the difference between a wait() and sleep() in Threads? Is my understanding that a wait()-ing Thread is still in running mode and uses CPU cycles but a sleep()-ing does not consume any CPU...
Usually sleepers pass through five stages: 1, 2, 3, 4 and REM (rapid eye movement) sleep.
Stage 3 and stage 4 are similar and both fall into the category of slow wave sleep. They are so named because of the high amplitude waves in the EEG. In order to qualify as stage 3 sleep, these slow waves must be present in no more than 50 percent of the epoch.